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CITY AND BEYOND


  • CITY AND BEYOND

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  • Cattle Field and Human Barns


    The gentle breezes stir the green grasses that grow in this field, crudely fenced with wire and wooden posts, a few of which are beginning to rot. It is here the humans turn their livestock out to graze. Fat and healthy cattle roam over the pasture...white wooly sheep graze the grasses...tempting targets for any predator. But beware, for on the outskirts of the fields are the human barns in which the livestock spend their nights, and the dilapidated buildings house man's dangerous traps and weapons. A hungry wolf or cat may attack the domestic stock, only to find himself or herself at the business end of a rifle when a farmer emerges from the barns, roused by the barking of the herding and guard dogs.
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  • The Cabins


    Several small cabins line a well-used dirt path, smoke rising from the occasional chimney. Despite being sheltered from the worst of the mountain's storms by the deep shadowed woods that surround the quaint buildings, they are nonetheless old and weathered, giving them a lived-in feel. Peering through the windows may yield the fleeting view of a man relaxing before a fire, or a woman writing a letter upon an antique oak desk. The scent of human pervades every aspect of this area, as these cottages are the places they call home. Though some of the people may tolerate animals roaming past the windows and doors, any animal that manages to find a way to enter one of the homes had best consider the consequences. The humans will protect their families as fiercely as a mother wolf guards her cubs, and an invading intruder may found himself or herself shot and killed, or captured and relocated to the zoo.
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  • The City


    Welcome to the city, a place full with noise, smells, humans and of course danger.
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  • The Zoo


    Several enclosures are scattered over the zoo lands, patches of greenery behind bars and concrete moats. A creature brought to the zoo will have a very difficult time escaping, though it may be possible if the animal has friends to aid it. Even friends, however, cannot help a creature escape during the first week of confinement, for it is during this time that the animal is held in quarantine. This is a lonely and uncomfortable time, with only the cold steel bars and cool stone floor of the cage for company, in a drafty and poorly lit building, the monotony broken only briefly for feedings by the zoo keepers. If a creature is given a clean bill of health, it is released into an outdoor spacious naturalistic enclosure, possibly with others of its kind. There are those who find this new life relaxing.... food and shelter is provided, no longer does one need to engage in the rigors of the hunt. For many, however, life at the zoo is nearly unbearable given the absence of one important thing...freedom. (This means that if you are captured and brought to the zoo, you must remain here for at least 3 real time days once you have been put in quarantine before attempting escape. Any attempting to rescue you from quarantine before the three days have passed will in turn be captured themselves. Note that you can attempt an escape or be aided in an escape prior to actually being admitted into quarantine, or after you are admitted into the main enclosures. Also note, that while it is preferred you wait out the quarantine period even if it takes longer than three days, you may escape quarantine after 3 real time days have passed (so that nobody gets trapped there permanently if their character is forgotten about while in quarantine). However, you are greatly encouraged to wait out the quarantine period if someone is actively tending to your captured character)
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